Slayers Guild - Pre-Alpha
Gather together your adventuring party of Monster Slayers! This early technical protype allows you to test your skills in a sandbox environment against a growing variety of bosses. Each player character's list of abilities is determined by their combination of Class and equipped weapon and armor. Every ability has a time cost which determines how far down the initiative track you are placed. Defeat the boss before your party is wiped to win the encounter.
Controls:
- WASD: pan camera
- QE: rotate camera
- Scroll Wheel: zoom camera
Each class weapon and armor grants cards along with an innate ability that can be selected and used next to the selected unit portrait. To use the ability a card must be selected to be discarded.
Most abilities have an on place effect, but if the ability text is below the dividing line it is resolved after its cooldown is completed.
Updated | 4 days ago |
Published | 5 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Refractal |
Genre | Strategy |
Made with | Unity |
Tags | Boss battle, Fantasy, Roguelite, Tactical RPG, Turn-Based Combat |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |